Twin Trigger Tawny is a Dueregar Fighter/Ranger Boar Riding Horse Lord

Twin Triigger Tawny is a Dueregrar with a passion for crossbows..one for each hand

Description:

<html> <head><title>Hero Lab Portfolio</title> <meta> </head> <body> Twin Triggers Tawny
Female Duergar (Shoanti) Fighter (Crossbowman) 3 Ranger (Horse Lord) 4
CN Medium Humanoid (dwarf)
Init +9; Senses darkvision 60 ft.; Perception +5


Defense

AC 30, touch 15, flat-footed 24 (+10 armor, +5 shield, +6 Dex)
hp 72 (7d10+7)
Fort +4 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +13, Will +1 (+2 vs. fear)
Defensive Abilities bravery +2; Immune paralysis, phantasms, poison; SR 15

Offense

Speed 20 ft.
Melee Light Shield Bash +6/+1 (1d3+2/x2) and
   Gauntlet (from Armor) +6/+1 (1d3+2/x2) and
   Unarmed strike +6/+1 (1d3+2/x2)
Ranged ULC +12/+12/+12/+7 (1d8+4/19-20/x2) and
   ULC +12/+12 (1d8+4/19-20/x2)
Special Attacks deadshot +4, favored enemy (giants +2), relentless
Spell-Like Abilities Empower Spell-Like Ability (Invisibility [self onl, Enlarge Person (self only) (1/day), Enlarge Person (self only) (1/day), Invisibility (self only) (1/day), Invisibility (self only) (1/day)
Ranger (Horse Lord) Spells Prepared (CL 4):

Statistics

Str 14, Dex 28, Con 12, Int 14, Wis 10, Cha 10
Base Atk +7; CMB +13; CMD 23
Feats Agile Maneuvers, Big Game Hunter, Clustered Shots, Crossbow Mastery (Underwater light crossbow), Empower Spell-Like Ability (Invisibility [self only]) (1/day), Endurance, Mounted Archery, Mounted Combat (1/round), Point Blank Shot, Precise Shot, Precise Strike, Rapid Reload (Underwater light crossbow), Rapid Shot, Ride-by Attack, Two-weapon Fighting, Weapon Focus (Underwater light crossbow)
Traits Armor Expert, Serpent Runner (Two Weapons)
Flaws Meager Fortitude, Vulnerable
Skills Acrobatics +13 (+9 jump), Appraise +3, Bluff +6 (+8 vs. giants), Climb +7, Diplomacy +1, Disable Device +14, Disguise +1, Escape Artist +10, Fly +10, Handle Animal +5 (+7 with your animal companion), Heal +4, Intimidate +13, Linguistics +3, Perception +5 (+7 vs. giants, +7 while in mountainous terrain), Ride +14 (+16 on your animal companion), Sense Motive +1 (+3 vs. giants), Sleight of Hand +10, Spellcraft +6, Stealth +17 (+19 while in mountainous terrain), Survival +8 (+10 vs. giants, +10 while in mountainous terrain, +10 to track), Swim +6 (+10 to resist nonlethal damage from exhaustion), Use Magic Device +2; Racial Modifiers +4 Stealth
Languages Common, Draconic, Dwarven, Orc, Shoanti, Undercommon, Varisian
SQ animal companion link, animated, combat styles (mounted), endless ammunition, endless ammunition, favored terrain (mountainous +2), seeking, seeking, share spells with companion, slow and steady, track, wild empathy
Combat Gear Helmet of the golden general (3/day); Other Gear Kikkome, QuickMith, ULC, ULC, Belt of physical might (Str & Dex +4), Manual of quickness of action +5, Sash of the war champion, 150 GP

TRACKED RESOURCES

Empower Spell-Like Ability (Invisibility [self only]) (1/day) – 0/1
Enlarge Person (self only) (1/day) (Sp) – 0/1
Enlarge Person (self only) (1/day) (Sp) – 0/1
Helmet of the golden general (3/day) – 0/3
Invisibility (self only) (1/day) (Sp) – 0/1
Invisibility (self only) (1/day) (Sp) – 0/1
Mounted Combat (1/round) – 0/1
True Strike (self or ally in 30 ft) (3/day) – 0/3

Special Abilities

Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion Link (Ex) You have a link with your Animal Companion.
Animated As move action, release shield to defend wielder on its own for 4 rounds.
Armor Expert -1 Armor check penalty.
Big Game Hunter +1 to hit, +2 to damage Large or larger creatures.
Bravery +2 (Ex) +2 to Will save vs. Fear
Clustered Shots Total damage from full-round ranged attacks before applying DR
Crossbow Mastery (Underwater light crossbow) You can reload any crossbow as a free action. With your chosen crossbow type, this does not provoke attacks of opportunity.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadshot +4 (Ex) +4 to damage with a readied crossbow.
Empower Spell-Like Ability (Invisibility [self only]) (1/day) Numeric effects of a spell-like ability are increased 50% up to 3/day
Endless Ammunition Weapon creates own non-magic ammo.
Endless Ammunition Weapon creates own non-magic ammo.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enlarge Person (self only) (1/day) (Sp) Cast Enlarge Person once per day.
Favored Enemy (Giants +2) (Ex) +2 to rolls vs Favored Enemy (Giants).
Favored Terrain (Mountain +2) (Ex) +2 to rolls vs Favored Terrain (Mountain).
Helmet of the golden general (3/day) Casts prayer on crit. Followers get +1 vs fear. Activate to demoralize foes in 30 ft.
Immunity to Paralysis You are immune to paralysis.
Immunity to Phantasms You are immune to Phantasms.
Immunity to Poison You are immune to poison.
Invisibility (self only) (1/day) (Sp) Cast Enlarge Person once per day.
Mounted Archery Ranged weapon penalty when mounted is halved to -2 or -4.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Rapid Reload (Underwater light crossbow) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Relentless +2 Bull Rush and Overrun if you and your opponent are standing on the ground.
Ride-by Attack You can move – attack – move when charging mounted.
Sash of the war champion This bright red strip of cloth, stitched with images of a cheering crowd throwing garlands toward a chariot, fits across the wearer’s shoulders and then diagonally down his chest to reach his opposite hip. The wearer treats his fighter level as 4 higher than normal for the purpose of the armor training and bravery class features.

Construction Requirements Craft Wondrous Item, cat’s grace, remove fear; Cost 2,000 gp
Seeking Ignores miss chances, but must be aimed at the correct square.
Seeking Ignores miss chances, but must be aimed at the correct square.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Slow and Steady Your base speed is never modified by encumbrance.
Spell Resistance (15) You have Spell Resistance.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Tusky Anne
Female Boar
N Small Animal
Init +1; Senses low-light vision, scent; Perception +5

Defense

AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex, +1 size)
hp 23 (+7)
Fort +5, Ref +4, Will +1

Offense

Speed 30 ft.
Melee Gore (Boar) +3 (1d6+1/x2) and
   Unarmed strike +6 (1d2+3/x2)

Statistics

Str 13, Dex 12, Con 15, Int 2, Wis 13, Cha 4
Base Atk +1; CMB +1 (+3 Grappling); CMD 11 (15 vs. Trip)
Feats Armor Proficiency (Light), Toughness +3, Weapon Focus (Unarmed strike)
Flaws Shaky, Vulnerable
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Track [Trick]
Skills Escape Artist +6, Fly +3, Perception +5, Ride +1 (+3 to stay in the saddle), Stealth +9
Languages
SQ brawling, combat riding [trick], ghost touch, grinding, limning, track [trick]
Other Gear Pig Gaurd, Ghost touch, Limning Horseshoes of crushing blow +, Military saddle, exotic, You have no money!

TRACKED RESOURCES

   none

Special Abilities

Brawling Unarmed strikes count as magic for bypassing DR.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Ghost touch Full damage against incorporeal creatures.
Grinding Grappling foe takes enhancement bonus dam with each successful check.
Limning If hit magically concealed foe, they are outlined by faerie fire for 1 rd.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.

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Bio:

Twin Trigger Tawny is a Dueregar Fighter/Ranger Boar Riding Horse Lord

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