Sauer Grapes is a Nagaji Spy
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Female Nagaji Rogue (Spy) 9
LG Medium Humanoid (reptilian)
Hero Points 1
Init +4; Senses low-light vision; Perception +6
AC 14, touch 13, flat-footed 10 (+4 Dex, +1 natural)
hp 54 (9d8-18)
Fort +2, Ref +10, Will +1; +2 bonus vs. mind-affecting effects and poison
Defensive Abilities evasion, improved uncanny dodge (lv >=13)
Speed 30 ft.
Melee Dan bong +9/+4 (1d3+4/19-20/x2) and
Unarmed strike +9/+4 (1d3+3/x2)
Special Attacks sneak attack +5d6
Spell-Like Abilities Hypnotic Gaze (DC 11)
Str 16, Dex 18, Con 8, Int 14, Wis 7, Cha 11
Base Atk +6; CMB +10 (+17 Grappling); CMD 22 (24 vs. Grapple)
Feats Agile Maneuvers, Coordinated Maneuvers, Exotic Weapon Proficiency (Dan bong), Extra Rogue Talent (Rogue [Spy]), Greater Grapple, Improved Grapple, Improved Unarmed Strike, Scorpion Style (DC 12), Spit Venom (4/day) (DC 13), Stealth Synergy, Strangler, Weapon Focus (Grapple)
Flaws Frail, Vulnerable
Skills Acrobatics +12, Appraise +10, Bluff +8 (+12 on opposed rolls to attempt to deceive someone (does not apply to feint attempts or attempts to pass secret messages)), Diplomacy +11, Disable Device +12, Disguise +8, Escape Artist +12, Fly +5, Handle Animal +1, Heal +1, Intimidate +8, Knowledge (engineering) +4, Knowledge (local) +10, Knowledge (nobility) +3, Linguistics +6, Perception +6, Profession (courtesean) +2, Ride +5, Sense Motive +6, Sleight of Hand +12, Spellcraft +3, Stealth +26, Survival +3, Swim +11, Use Magic Device +8; Racial Modifiers skilled liar +4
Languages Common, Draconic, Sylvan, Tengu, Wayang
SQ hero points, poison use, resistant, rogue talents (combat trick, deadly range, powerful sneak, pressure points, unarmed combat training)
Other Gear Dan bong, Bottle of messages (2), Engineer’s workgloves (1/day), Gauntlet of the skilled maneuver (grapple), Ring of chameleon power, Spy eyes, Steelhand circle (1/day), 149 GP, 9 SP
Bottle of messages – 0/2
Dan bong – 0/1
Disguise Self (At will) – 0/0
Engineer’s workgloves (1/day) – 0/1
Steelhand circle (1/day) – 0/1
Agile Maneuvers Use DEX instead of STR for CMB
Bottle of messages This green glass bottle has a tiny winding key on its elongated stem that, if turned, causes a shadowy cork to slowly become substantial over a 1-round period. Anything the owner of the bottle speaks into the bottle during this time (up to 25 words) gets trapped inside it once the cork fully manifests. As soon as the cork is removed or the bottle is smashed, this message is released exactly as if the owner had spoken the words at that moment. Once the bottle releases its message, it shatters.
Requirements Craft Wondrous Item, magic mouth; Cost 150 gp
Coordinated Maneuvers +2 CMB if you are adjacent to an ally with this feat.
Deadly Range +10’ (Ex) A ninja with this ninja trick increases the range at which she can deal sneak attack damage by 10 feet. A ninja can take this trick more than once. Its effects stack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Greater Grapple Maintaining a grapple is a move action, allowing you to make 2 checks a round.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Hypnotic Gaze (DC 11) (Sp) Hypnotism on a single target using gaze, effect lasts a single round.
Improved Grapple You don’t provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Improved Uncanny Dodge (Lv >=13) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 13+.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Powerful Sneak (Ex) During a full attack take -2 to hit for 1 rd. Sneak attack damage rolls of 1 increase to 2.
Pressure Points (Su) A ninja with this trick can strike at an opponent’s vital pressure points, causing weakness and intense pain. Whenever the ninja deals sneak attack damage, she also deals 1 point of Strength or Dexterity damage, decided by the ninja. Unlike normal ab
Resistant (Ex) +2 racial saving throw bonus against mind-affecting effects and poison.
Ring of chameleon power As a free action, the wearer of this ring can gain the ability to magically blend in with the surroundings. This provides a +10 competence bonus on her Stealth checks. As a standard action, she can also use the spell disguise self as often as she wants.
Requirements: Forge Ring, disguise self, invisibility; Cost 6,350 gp
Scorpion Style (DC 12) Standard action: Unarmed strike also reduces target’s land speed to 5 ft.
Skilled Liar +4 (Ex) +4 Bluff to Deceive
Sneak Attack +5d6 +5d6 damage if you flank your target or your target is flat-footed.
Spit Venom (4/day) (DC 13) Spit poison up to 10 feet as a ranged touch att to blind foe 1d6 rds (Fort neg).
Spy eyes Share view from other eye within 10 miles from same set when placed on a surface.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Steelhand circle (1/day) Ignore 5 hardness, no penalty on unarmed disarm, activate for 50% chance to negate crit.
Strangler Deal sneak damage to grappled opponent
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