Langston Leersatu is an Ifrit Druid Pack Lord (and Slave Trader)

Slave Trading Pack Lord disguised as a florist, but in reality uses an army of carniverous flowers to kill his foes.

Description:

Langston Leersalot Male Advanced Ifrit Druid 15 CN Medium Outsider (native) Hero Points 1 Init +10; Senses darkvision 60 ft.; Perception +18 Defense Defense 14, flat-footed 10 (+4 Dex) Armor DR: 14/magic or Large (+5 armor, +3 HD bonus, +6 natural armor) Critical Defense: +18 (+14 DR, +4 Dex) Vig 120 (15d8) Wnd 40 (Threshold 20) Fort +19, Ref +16, Will +22; +4 vs. spell-like and supernatural abilities of Fey and against effects that target plants, +2 vs. fire attacks and [fire] or [light] spells Immune poison; Resist fire 5 Offense Speed 30 ft. Melee The Burning Butterfly +17/+12/+7 (1d4+8+1d6 fire/x3+2d10 fire) and The Stuffed Butterfly +17 (1d4+4/x3) and Unarmed strike +18/+13/+8 (1d3+7/x2) Spell-Like Abilities A Thousand Faces (At will), Efreeti Magic (1/day) Druid Spells Prepared (CL 15): 8 (2/day) Earthquake (DC 26), Reverse Gravity 7 (3/day) Creeping Doom (DC 25), Fire Storm (DC 25), Control Weather 6 (4/day) Fire Seeds, Ironwood, Sirocco (DC 24), Epidemic (DC 24) 5 (5/day) Snake Staff (DC 23), Wall of Fire, Wall of Thorns, Blessing of the Salamander (DC 23), Fickle Winds 4 (6/day) Geyser (DC 22), Geyser (DC 22), Flame Strike (DC 22), Healing Warmth, Healing Warmth, Volcanic Storm 3 (6/day) Hydraulic Torrent, Contagion (DC 21), Hurricane Blast, Ash Storm, Hide Campsite (DC 21), Nixie’s Lure (DC 21) 2 (6/day) Elemental Speech, Burning Gaze, Fire Trap (DC 20), Flame Blade, Campfire Wall, Fury of the Sun (DC 20) 1 (6/day) Produce Flame, Hydraulic Push, Endure Elements, Faerie Fire, Obscuring Mist, Air Bubble Statistics Str 24, Dex 22, Con 20, Int 21, Wis 27, Cha 24 Base Atk +11; CMB +18 (+20 Disarming, +20 Feinting); CMD 32 (34 vs. Disarm, 34 vs. Feint) Feats Exotic Weapon Proficiency (Fighting fan), Greater Wild Empathy (Fey), Leadership (Base Score 22), Pack Attack, Performance Weapon Mastery, Scorching Weapons, Secret Signs, Two-weapon Fighting Traits Bully, Charming Skills Acrobatics +15, Appraise +9, Bluff +17 (+21 to pass secret signs, +18 vs. characters who could be attracted to you), Climb +12, Diplomacy +11 (+12 vs. characters who could be attracted to you), Disable Device +12, Disguise +13, Escape Artist +13, Fly +17, Handle Animal +18, Heal +16, Intimidate +21, Knowledge (nature) +15, Perception +18, Perform (dance) +14, Ride +10, Sense Motive +15, Sleight of Hand +17, Spellcraft +15, Stealth +15, Survival +19, Swim +16, Use Magic Device +12 Languages Common, Draconic, Druidic, Giant, Gnome, Ignan, Sylvan, Undercommon SQ fire-forged steel, fire-starter, hero points, improved empathic link, pack bond, phase locking, resist nature’s lure, spell storing, spontaneous casting, timeless body, trackless step, wild empathy, wild shape (5/day), wild shape (animal), wild shape (elemental), wild shape (plant), woodland stride Other Gear Rosined Leaf, The Burning Butterfly, The Stuffed Butterfly, Boots of speed (10 rounds/day), Cloak of resistance +5, 150 GP Special Abilities A Thousand Faces (At will) Can change your appearance at will while in your normal form, as alter self. Boots of speed (10 rounds/day) Affected by haste Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you. Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Efreeti Magic (1/day) (Sp) Cast enlarge person or reduce person 1/day. Fire-Forged Steel Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. It didn’t take them long to adapt its unique properties to arms and armor. Fire-forged steel channels heat in one direction to protect its w Fire-Starter +1 to next attack, save, skill or ability check when you cause a creature to catch on fire. Greater Wild Empathy (Fey) Use wild empathy to intimidate and expand the creatures it can affect Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses. Immunity to Poison You are immune to poison. Improved Empathic Link (Su) Swift, shift perception to one animal companion within 1 mile. Leadership (Base Score 22) You attract loyal companions and devoted followers. Pack Attack Ally’s attack allows you to take a 5-foot step Pack Bond (Ex) Can have multiple animal companions, dividing druid level bonuses among them. Performance Weapon Mastery All weapons you are proficient with act as if they had the performance quality Phase Locking On hit, dimensional anchor on foe for 1 rd. Resist Nature’s Lure (Ex) +4 save vs. effects from Fey and effects using plants. Scorching Weapons +2 to save vs fire attacks & spells with fire or light desc. Make metal weps do 1 fire damage. Secret Signs You can hide somatic components of spellcasting Spell Storing Store a spell of up to 3rd level in weapon. Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells. Timeless Body (Ex) You no longer take ability score penalties from aging. Trackless Step (Ex) You do not leave a trail as you move through natural surroundings. Wild Empathy +24 (Ex) Improve the attitude of an animal, as if using Diplomacy. Wild Shape (5/day) (Su) Shapeshift into a different creature one or more times per day. Wild Shape (Beast Shape III: Diminutive – Huge animal) You may use your Wild Shape ability to become an animal. Wild Shape (Elemental Body IV: Small – Huge elemental) You may use your Wild Shape ability to become an elemental. Wild Shape (Plant Shape III: Small – Huge plant creature) You may use your Wild Shape ability to become a plant creature. Woodland Stride (Ex) Move through undergrowth at normal speed. Langston Leersalot can change face at will. He is in his true form as Langston Leersalot the fire dancer Ifiriti. He is also the 1) Colleen PureBurn the ships Captain 2) Spanky Spoons Spritewrangler, 3) Baronness Jeaxel Tillsdale the Chief Engineer and 4) Wally Wickerson, the ships talent scout The ship is fueled by one being thrown living into it’s belly per day. He uses his carniverous flowers to lay in wait next to a victims bead and bite them into sleep and his minions bring him the body for disposal. Backgroud: 1. was once jilted by cervantees 2. Dulcinea is his mother who abandoned him 3. Kermit of the Bog owns flight rights over a large bog area and refuses to sell. 4. Prince Lee is his son 5. Chief Broken Toe controls the mountain passages 6. Dora Doesknot will aquire her inheritence (the great plains of wild sage) in a few days. 7. Audra of the Aviary is the chief negotiater for the migratory birds which often get attacked by the ships engines. The birds are planning a blockade His ultimate goal is to own the traveling flight routes and the following leaders are in his way: General Red Eye Mayflower Carnivorous Flower N Medium Plant Init +3; Senses low-light vision, scent; Perception +1 Defense Defense 13, flat-footed 10 (+3 Dex) Armor DR: 7/magic or Large (+1 HD bonus, +6 natural armor) Critical Defense: +10 (+7 DR, +3 Dex) Vig 114 () Wnd 34 (Threshold 17) Fort +8, Ref +5, Will +3 (+4 morale bonus vs. Enchantment spells and effects) Defensive Abilities evasion; Immune mind-affecting, paralysis, poison, polymorph, sleep, stunning Offense Speed 30 ft., climbing (10 feet) Melee Bite (Carnivorous Flower) +7 (2d6+4/x2) and Unarmed strike +7 (1d3+3/x2) Special Attacks rage (6 rounds/day) Statistics Str 16, Dex 17, Con 17, Int 5, Wis 12, Cha 10 Base Atk +4; CMB +7; CMD 20 Feats Improved Natural Attack (Bite [Carnivorous Flower]), Improved Unarmed Strike, Pack Attack Tricks Attack [Trick], Come [Trick], Down [Trick], Fetch [Trick], Fighting [Trick], Heel [Trick], Perform [Trick], Performance [Trick], Seek [Trick], Stay [Trick], Stay [Trick], Work [Trick] Skills Climb +12, Disguise +1, Escape Artist +4, Stealth +9 Languages SQ devotion +4, fighting [trick], hero points, performance [trick], seek [trick], work [trick] Other Gear You have no money! Special Abilities Climbing (10 feet) You have a Climb speed. Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments. Evasion (Ex) No damage on successful reflex save. Fighting [Trick] The animal has been trained to fight. Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks. Immunity to Paralysis You are immune to paralysis. Immunity to Poison You are immune to poison. Immunity to Polymorph You are immune to Polymorph effects. Immunity to Sleep You are immune to sleep effects. Immunity to Stunning You are immune to being stunned. Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Pack Attack Ally’s attack allows you to take a 5-foot step Performance [Trick] The animal has been trained to perform many tricks. Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate. Work [Trick] The animal pulls or pushes a medium or heavy load. Red Poisoned Daisy Carnivorous Flower N Small Plant Init +3; Senses low-light vision, scent; Perception +1 Defense Defense 13, flat-footed 10 (+3 Dex) Armor DR: 2/magic or Large (+2 natural armor) Critical Defense: +5 (+2 DR, +3 Dex) Vig 36 () Wnd 30 (Threshold 15) Fort +5, Ref +3, Will +1 Immune mind-affecting, paralysis, poison, polymorph, sleep, stunning Offense Speed 30 ft., climbing (10 feet) Melee Bite (Carnivorous Flower) +2 (1d6/x2) and Unarmed strike +2 (1d2/x2) Statistics Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10 Base Atk +1; CMB +0; CMD 13 Feats Skills Climb +8, Fly +5, Stealth +7 Languages SQ hero points Other Gear You have no money! Special Abilities Climbing (10 feet) You have a Climb speed. Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks. Immunity to Paralysis You are immune to paralysis. Immunity to Poison You are immune to poison. Immunity to Polymorph You are immune to Polymorph effects. Immunity to Sleep You are immune to sleep effects. Immunity to Stunning You are immune to being stunned. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Red Poisoned Magnolia Carnivorous Flower N Small Plant Init +3; Senses low-light vision, scent; Perception +1 Defense Defense 13, flat-footed 10 (+3 Dex) Armor DR: 2/magic or Large (+2 natural armor) Critical Defense: +5 (+2 DR, +3 Dex) Vig 36 () Wnd 30 (Threshold 15) Fort +5, Ref +3, Will +1 Immune mind-affecting, paralysis, poison, polymorph, sleep, stunning Offense Speed 30 ft., climbing (10 feet) Melee Bite (Carnivorous Flower) +2 (1d6/x2) and Unarmed strike +2 (1d2/x2) Statistics Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10 Base Atk +1; CMB +0; CMD 13 Feats Skills Climb +8, Fly +5, Stealth +7 Languages SQ hero points Other Gear You have no money! Special Abilities Climbing (10 feet) You have a Climb speed. Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks. Immunity to Paralysis You are immune to paralysis. Immunity to Poison You are immune to poison. Immunity to Polymorph You are immune to Polymorph effects. Immunity to Sleep You are immune to sleep effects. Immunity to Stunning You are immune to being stunned. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Red Poisoned Peony Carnivorous Flower N Small Plant Init +3; Senses low-light vision, scent; Perception +1 Defense Defense 13, flat-footed 10 (+3 Dex) Armor DR: 2/magic or Large (+2 natural armor) Critical Defense: +5 (+2 DR, +3 Dex) Vig 54 () Wnd 30 (Threshold 15) Fort +5, Ref +4, Will +2 Immune mind-affecting, paralysis, poison, polymorph, sleep, stunning Offense Speed 30 ft., climbing (10 feet) Melee Bite (Carnivorous Flower) +3 (1d6/x2) and Unarmed strike +3 (1d2/x2) Statistics Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10 Base Atk +2; CMB +1; CMD 14 Feats Skills Climb +8, Fly +5, Stealth +7 Languages SQ hero points Other Gear You have no money! Special Abilities Climbing (10 feet) You have a Climb speed. Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks. Immunity to Paralysis You are immune to paralysis. Immunity to Poison You are immune to poison. Immunity to Polymorph You are immune to Polymorph effects. Immunity to Sleep You are immune to sleep effects. Immunity to Stunning You are immune to being stunned. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Red Poisoned Rose Carnivorous Flower N Small Plant Init +3; Senses low-light vision, scent; Perception +1 Defense Defense 13, flat-footed 10 (+3 Dex) Armor DR: 2/magic or Large (+2 natural armor) Critical Defense: +5 (+2 DR, +3 Dex) Vig 54 () Wnd 30 (Threshold 15) Fort +5, Ref +4, Will +2 Immune mind-affecting, paralysis, poison, polymorph, sleep, stunning Offense Speed 30 ft., climbing (10 feet) Melee Bite (Carnivorous Flower) +3 (1d6/x2) and Unarmed strike +3 (1d2/x2) Statistics Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10 Base Atk +2; CMB +1; CMD 14 Feats Skills Climb +8, Fly +5, Stealth +7 Languages SQ hero points Other Gear You have no money! Special Abilities Climbing (10 feet) You have a Climb speed. Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks. Immunity to Paralysis You are immune to paralysis. Immunity to Poison You are immune to poison. Immunity to Polymorph You are immune to Polymorph effects. Immunity to Sleep You are immune to sleep effects. Immunity to Stunning You are immune to being stunned. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Red Poisoned Tulip Carnivorous Flower N Small Plant Init +3; Senses low-light vision, scent; Perception +1 Defense Defense 13, flat-footed 10 (+3 Dex) Armor DR: 2/magic or Large (+2 natural armor) Critical Defense: +5 (+2 DR, +3 Dex) Vig 54 () Wnd 30 (Threshold 15) Fort +5, Ref +4, Will +2 Immune mind-affecting, paralysis, poison, polymorph, sleep, stunning Offense Speed 30 ft., climbing (10 feet) Melee Bite (Carnivorous Flower) +3 (1d6/x2) and Unarmed strike +3 (1d2/x2) Statistics Str 10, Dex 17, Con 15, Int 4, Wis 12, Cha 10 Base Atk +2; CMB +1; CMD 14 Feats Blind-Fight, Pack Attack Tricks Attack [Trick], Attack [Trick], Defend [Trick], Down [Trick], Down [Trick], Fetch [Trick], Fighting [Trick], Guard [Trick], Guarding [Trick], Flower Song, Stay [Trick] Skills Climb +9, Disguise +1, Fly +5, Stealth +11 Languages SQ fetch [trick], fighting [trick], guarding [trick], hero points, flower song Other Gear You have no money! Special Abilities Blind-Fight Re-roll misses because of concealment, other benefits. Climbing (10 feet) You have a Climb speed. Fetch [Trick] The animal will get a specific object. Fighting [Trick] The animal has been trained to fight. Guarding [Trick] The animal has been trained for guard duty. Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks. Immunity to Paralysis You are immune to paralysis. Immunity to Poison You are immune to poison. Immunity to Polymorph You are immune to Polymorph effects. Immunity to Sleep You are immune to sleep effects. Immunity to Stunning You are immune to being stunned. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Other Trick [Trick] (Flower Song) The animal does something else you’ve trained it to do. Pack Attack Ally’s attack allows you to take a 5-foot step Scent (Ex) Detect opponents within 15+ feet by sense of smell. Red Poisoned Zunkfruit Flower Carnivorous Flower N Small Plant Init +3; Senses low-light vision, scent; Perception +1 Defense Defense 13, flat-footed 10 (+3 Dex) Armor DR: 2/magic or Large (+2 natural armor) Critical Defense: +5 (+2 DR, +3 Dex) Vig 36 () Wnd 30 (Threshold 15) Fort +5, Ref +3, Will +1 Immune mind-affecting, paralysis, poison, polymorph, sleep, stunning Offense Speed 30 ft., climbing (10 feet) Melee Bite (Carnivorous Flower) +2 (1d6/x2) and Unarmed strike +2 (1d2/x2) Statistics Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10 Base Atk +1; CMB +0; CMD 13 Feats Skills Climb +8, Fly +5, Stealth +7 Languages SQ hero points Other Gear You have no money! Special Abilities Climbing (10 feet) You have a Climb speed. Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks. Immunity to Paralysis You are immune to paralysis. Immunity to Poison You are immune to poison. Immunity to Polymorph You are immune to Polymorph effects. Immunity to Sleep You are immune to sleep effects. Immunity to Stunning You are immune to being stunned. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Bio:

Langston Leersalot Male Advanced Ifrit Druid 15 CN Medium Outsider (native)

Langston Leersatu is an Ifrit Druid Pack Lord (and Slave Trader)

BardSphere Peri Peri