Grizzly Headbanger is a Dueregar Cleric
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Spectral.Grizzly Headbanger (cleric)
Duergar Cleric (Cloistered Cleric) 8
CN Medium Humanoid (dwarf)
Init +2; Senses darkvision 120 ft.; Perception +13
Aura aura of chaos (8 rounds/day) (dc 19)
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 88 (8d8+24)
Fort +9, Ref +4, Will +12; +2 trait bonus vs. charm and compulson, +2 bonus vs. spells and spell-like abilities, +2 vs. symbols, glyphs or writings
Immune paralysis, phantasms, poison; Resist duergar immunities
Weakness light sensitivity
Speed 20 ft.
Melee Unarmed strike +8/+3 (1d3+2/x2) and
Warhammer +8/+3 (1d8+3/x3)
Ranged (S) Light crossbow +0/-5 (1d6/19-20/x2)
Special Attacks touch of chaos (8/day)
Spell-Like Abilities Enlarge Person (self only) (1/day), Enlarge Person (self only) (1/day), Invisibility (self only) (1/day), Invisibility (self only) (1/day), Touch of Chaos (8/day)
Cleric (Cloistered Cleric) Spells Prepared (CL 8):
4 (2/day) Chaos Hammer (DC 19), Restoration, Imbue with Spell Ability
3 (3/day) Symbol of Healing, Remove Disease, Speak with Dead (DC 18), Sacred Bond (DC 18)
2 (3/day) Restoration, Lesser, Align Weapon, Delay Poison, Delay Disease
1 (5/day) Memory Lapse (DC 16), Sanctuary (DC 16), Deathwatch, Cure Light Wounds, Diagnose Disease, Forbid Action (DC 16)
0 (at will) Stabilize, Cure Minor Wounds (DC 15), Guidance
Str 15, Dex 15, Con 17, Int 16, Wis 21, Cha 9
Base Atk +6; CMB +8; CMD 20 (20 vs. Bull Rush, 20 vs. Trip)
Feats Additional Traits, Allied Spellcaster, Martial Weapon Proficiency (Warhammer), Outflank, Precise Strike, Scribe Scroll, Turn Undead (DC 13)
Traits Birthmark, Caretaker, Indomitable Faith, Rich Parents
Skills Acrobatics +0 (-4 jump), Climb +0, Diplomacy +3, Disable Device -1, Disguise +0, Escape Artist +1, Fly +1, Handle Animal +0, Heal +17, Intimidate +1, Knowledge (arcana) +12, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (Enter Choice) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +18, Perception +13, Ride +2, Sense Motive +16, Spellcraft +14, Stealth +4, Swim +3; Racial Modifiers +4 Stealth
Languages Common, Drow Sign Language, Dwarven, Dwarven, Goblin, Undercommon
SQ aura, breadth of knowledge, cleric channel positive energy 4d6 (2/day) (dc 13), domains (protean), slow and steady, spontaneous casting, stability, variant channeling (trickery variant channeling [±2 sacred]), verbal instruction (2 allies), well-read
Combat Gear Wand of cure critical wounds; Other Gear Lamellar (leather) armor, Light crossbow, Warhammer, Cleric’s kit, Holy symbol, gold (????), 13 GP
Allied Spellcaster +2 vs SR if adjacent to an ally with this feat.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Aura of Chaos (8 rounds/day) (DC 19) (Su) Enemies within a 30’ aura must save or perform a different type of action than they wanted to.
Birthmark +2 save vs. charm & compulsion
Breadth of Knowledge Add 4 to all knowledge skill checks.
Cleric (Cloistered Cleric) Domain (Protean) Associated Domain: Chaos
Cleric Channel Positive Energy 4d6 (2/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Duergar Immunities +2 racial bonus to save vs. Spells and Spell-Like effects.
Enlarge Person (self only) (1/day) (Sp) Cast Enlarge Person once per day.
Immunity to Paralysis You are immune to paralysis.
Immunity to Phantasms You are immune to Phantasms.
Immunity to Poison You are immune to poison.
Invisibility (self only) (1/day) (Sp) Cast Enlarge Person once per day.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Outflank Flanking bonus increases to +4 if the other flanker also has this feat, and ally gets an AoO if you score a critical hit against the target.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Touch of Chaos (8/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
Trickery Variant Channeling (±2 Sacred) Bluff, Disguise, Sleight of Hand,Stealth bonus/Perception penalty
Turn Undead (DC 13) Your Channel Energy can make undead in 30 ft flee for 1 min.
Verbal Instruction (2 allies) (Ex) Use aid another on one or more allies in 30 ft. Full rd if different tasks.
Well-Read (Ex) +2 to skills, CL checks, or saves if pertain to glyphs, symbols, or writings.
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