Darlene Darklake is a Merfolk Cleric
1st Level Merman Evangelist Cleric
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Darlene Darklake 1
Female Merfolk Cleric (Evangelist) 1
CN Medium Humanoid (aquatic)
Init -1; Senses Perception +2
AC 13, touch 9, flat-footed 13 (+2 armor, -1 Dex, +2 natural)
hp 10 (1d8+2)
Fort +5, Ref -1, Will +4
Speed 15 ft., swimming (30 feet)
Melee Armor spikes (rosewood) -2 (1d6+2/x2) and
Unarmed strike +2 (1d3+2/x2)
Ranged Underwater light crossbow -1 (1d8/19-20/x2)
Special Attacks sermonic performance (standard action) (9 rounds/d, sermonic performance: counterspell, sermonic performance: fascinate (dc 15), sermonic performance: inspire courage +1
Spell-Like Abilities Speak with Animals (4 rounds/day)
Cleric (Evangelist) Spells Prepared (CL 1):
1 (2/day) Murderous Command (DC 14), Magic Fang, Air Bubble
0 (at will) Virtue, Stabilize
Str 14, Dex 8, Con 16, Int 14, Wis 14, Cha 20
Base Atk +0; CMB +2; CMD 11 (can’t be Tripped)
Feats Advance Warning, Combat Reflexes (1 AoO/round), Exotic Weapon Proficiency (
Traits Eager Performer (Perform [sing], Murderous Command), Natural-Born Leader
Flaws Frail, Inattentive
Skills Acrobatics -1 (-9 jump), Diplomacy +9, Perform (oratory) +9, Perform (sing) +12, Sense Motive +6, Spellcraft +6, Swim +10; Racial Modifiers +2 Perform (sing)
Languages Abyssal, Aquan, Common, Sylvan
SQ amphibious, aura, domains (animal), public speaker (-6 dc to hear), spontaneous casting, variant channeling (weapons variant channeling [±1 sacred])
Combat Gear Wand of Fins to Feet; Other Gear Rosewood armor, Underwater light crossbow, Cleric’s kit, Cleric’s vestments, Holy symbol, silver (Waves), 25 GP
Sermonic Performance (standard action) (9 rounds/day) – 0/9
Speak with Animals (4 rounds/day) (Sp) – 0/4
Wand of Fins to Feet – 0/8
Advance Warning Your allies within 15’ are no longer flat-footed once you act in a combat.
Amphibious (Ex) You can survive indefinitely on land.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Cleric (Evangelist) Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Combat Reflexes (1 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Public Speaker (-6 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Sea Hunter Successful melee attack against swimming target grants you a free trip attempt.
Sermonic Performance (standard action) (9 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Sermonic Performance: Fascinate (DC 15) (Su) One or more creatures becomes fascinated with you.
Sermonic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spellsong Combine spellcasting and bardic performance
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:
Swimming (30 feet) You have a Swim speed.
Wand of Fins to Feet Add this item to create a wand of a chosen spell.
Weapons Variant Channeling (±1 Sacred) Attack bonus with favored weapon/Attack penalty
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